4/24/2024 0 Comments 3d coat brush alphas![]() My theory is, that the partially toxic, artistically noobish mob user base (the same people who give the devs feedback on what has to be prio in their software) is partially responsible for the lacking success of 3D Coat. However, with 3D Coat, so many users are shamelessly pressuring or harshly criticizing the dev's work, even during war, to do this and that, because they think they have a saying, just because they pay the small price or small monthly sub (in comparison to what the software actually offers). Nobody would press Pixologic or the Blender devs that hard to implement voxels, or smart materials. Otherwise, they are crying there for years (e.g. They act as if they have ownership over the software, and so 3D Coat constantly gets ("shockingly")critiqued by these people, who want to have each and every feature they see in other apps inside this multipurpose app, in the same amount of versatility or quality. But those usually scream the loudest there, and IMO, hurt the brand quite a lot, likely being part of preventing it from attracting more professional users. When you start investigating, you see most of this cringe and hurtful or upright unprofessional communication on there (and on YT) is by hobbyists/amateurs (just look at their portfolios, if they have any) that have a big mouth and nothing to back it up. These posts are still there and when you search for help you often find these odd posts like "I will not be silent this time" or the likes, which are super cringe. I saw incredibly hostile, snobbish, un-thankful, weird comments and posts that were super off-putting to me as a new user learning the software, and it can make the software seem unprofessional. One of 3D Coat's biggest problems IMO is the amount of angry noob mob that roams their forums and discord as a user base. I am glad that someone points this out, as I was super fed up with seeing all these generic "UI sucks" comments on even the most recent of their YT videos as the predominant aspect talked about. In my opinion the highest priority (aside from generally improving the capabilities of the software of course) should be to create more easy to follow along tutorials that are actually recent and perhaps promote the software to more content creators. The official tutorials are helpful when you put in some additional effort but for total newcomers they are kind of a nightmare because they are a sometimes a decade old and it can be confusing where everything is. In my opinion the only thing 3DCoat is truly lacking are actually helpful tutorials. UI is not the reason why 3D Coat isn't successful when abominations like Zbrush UI exist and is still considered the best sculpting software. Yes it does have a few things you won't get immediately (like with any software honestly) but most things go smoothly. On every new release i see people commenting on Youtube on how the UI isn't good, i honestly believe its quite the contrary, this is the best UI i have seen so far in any software. ![]() If this software now also had rigging capabilities it would be the swiss army knife for 3D modeling imo. ![]() The sculpting feels amazing, the topology and UV tools are fantastic and the painting is hands down the best ever for hand painted styles. Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings.How come this software is so unknown ? This has been the most pleasant experience ive EVER had with any 3D software yet (and ive tried quite a few). So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks. ![]() Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. 3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick MethodIn this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps.Īlthough you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. ![]()
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